Skip to main content

Balatro Doesn't Have the Likes of Microtransactions or In-Game Ads Because They Make Its Creator 'Want to Put My Computer in the Dishwasher'

The developer of Balatro has confirmed the reason his viral hit poker game doesn't have any microtransactions or ads is because seeing games with those types of things "makes me want to put my computer in the dishwasher and set it to pots and pans."

"The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices, but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots and pans," Localthunk posted on Bluesky.

"Like, I get why people add those things, but you're shooting your UX in the foot if players are having their first impression and also being bombarded with a bunch of nonsense that isn't actually the game."

When asked if he was "subskeeting" free to download digital collectible card game Marvel Snap, Localthunk replied: "This isn't about them, but I'm not letting them off the hook either lol. There's, like, a 95% chance that if the game is [free-to-play] then the main menu UI is more complicated than the actual game UI."

Microtransactions are an ever-present hot topic within the gaming community, with some developers and publishers accused of exploiting their customers with predatory in-game stores. Some government agencies, like the consumer council in Norway, have called loot boxes exploitative and predatory, and they're banned in some parts of the world like Belgium and the Netherlands. Even some senators in U.S. have called for a ban on "greedy" in-app purchases after they were investigated by the FTC.

Just last week, Activision sparked a backlash when it quietly added adverts to Call of Duty: Black Ops 6 and Warzone's loadout menus, which the company later removed, claiming it was a "feature test" published "in error."

Localthunk was recently compelled to denounce AI art after a subreddit moderator erroneously claimed neither the developer nor publisher Playstack had an "issue" with AI-generated art. Localthunk came out on the record to say: "Neither Playstack nor I condone AI 'art'. I don't use it in my game, I think it does real harm to artists of all kinds. The actions of this mod do not reflect how Playstack feels or how I feel on the topic. We have removed this moderator from the moderation team."

Balatro is the viral deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping and outrageous combos. IGN's Balatro review returned a 9/10. We said: "A deck-building poker roguelike of endlessly satisfying proportions, Balatro is the sort of fun that threatens to derail whole weekend plans."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Comments

Popular posts from this blog

How to Watch the 2025 Warhammer Skulls Showcase

Summer is fast approaching, which means it’s time for Warhammer Skulls. The ultimate showcase of Warhammer video games is back for its ninth year, hosted for the third time by actor and superfan Rahul Kohli. There will be world premieres, exclusive reveals, and update announcements, and you can watch it all live. Showcase Date, Time, and Where to Watch The festivities will begin on May 22 at 5:00 p.m. BST, which means 12:00 p.m. Eastern / 11: 00 a.m. Central / 9:00 a.m. Pacific. You can see times for other regions in the graphic at the bottom of this page. IGN will livestream the full event, which will be around 50 minutes long. You can tune in on any of these channels: IGN.com (our homepage) IGN’s Facebook IGN’s Twitter IGN’s Twitch IGN’s YouTube If you’re not able to watch the showcase live, no worries. We’ll post the whole event on YouTube after it’s finished, like we did for last year’s show . What to Expect from This Year’s Showcase As usual, this year’s showcase will feature exc...

Gym Star Simulator Codes (June 2025)

Last updated on June 12, 2025: Checked for new Gym Star Simulator codes! Looking for ways to boost your workouts in Gym Star Simulator? Our list of codes is here to help you out. You'll find all the currently active Gym Star Simulator codes down below. Redeem them for rewards including Spins, Protein Bars, Energy Drinks, and more to help you get your gains. Active Gym Star Simulator Codes (June 2025) Below you'll find all of the Gym Star Simulator codes that are currently active in May 2025: LEGDAY - 4X Squat Fox (NEW) BUNNY - 18x Bodybuilding Bunny OLYMPIA - 3x Essential Oils NEW - 1 Spin STRENGTH - 2x Protein Bars SORRY - 2 Spins STAMINA - 2x Energy Drink 50M - 2 Spins RICH - 2x Essential Oils FRIENDTRAINER - 500x Enchant Crystal CRYSTAL - 2000x Enchant Crystal STALCRY - 5000x Enchant Crystal NEWWORLD - 5000x Fang Halloween - 500x Coins Superhero - 1000x Fang Shell - 1000x Fang All the codes above have been tested as working at the time of submission. However, codes wi...

Magic: The Gathering - Final Fantasy Creators on Choosing the Right Characters for the Cards | IGN Live 2025

Having already out pre-orders of many packs and bundles already, the Magic: The Gathering - Final Fantasy cards officially will be released June 13 and Principal Designer Gavin Verhey and Executive Producer Zakeel Gordon were on hand at IGN Live today to discuss the much-anticipated collaboration. Verhey and Gordon said that there have been other IP crossovers with Magic before, Final Fantasy was particularly exciting because, as Verhey put it, “It’s Final Fantasy! That really helps! We’ve been working on this set for about five years.” The duo noted everyone at Wizards of the Coast were big fans of Final Fantasy, noting most had been playing the games longer than they’d played Magic and means so much to them. Verhery said their approach was to incorporate something from all 15 games – which upped to 16 as they were working on the cards – which began with making spreadsheets of all the characters, items and story modes. They then split up the possible inclusions into three tiers - what...